Interaction Design Chapter 1

Howdy!

This article talks about my reflections on the chapter one of Interaction Design- Beyond Human Computer Interaction by Jenny Preece, Helen Sharp, Yvonne Rogers. This chapter is a fundamental lesson on interaction design and its principles. It also talks a bit about the psychology behind good design and bad design, and how bad design can be eliminated using the principles of interaction design.

For an absolute design and HCI newbie, the chapter one, What Is Interaction Design? is a fundamental course which talks about interaction design, in general. Furthermore, it also explains the techniques behind creating a good design with the help of the design principles. It’s interesting to see how in our quotidian life, we tend to ignore petty things which are actually bad design elements and consume lot of our time. For instance, unnecessary advertisements that flash on the articles while reading (digital), poor information architecture behind restaurant menus making it a nightmare to understand the dishes offered, and the classic push-pull dilemma while at the doors. Such interactions are not only frustrating but also tend to consume lot of our energy and time. Instead, if designed with the principles in mind, can save nine!

The reading also gives a comparison between bad and good design and suggests how a design can be made simple and clean. The authors’ have made an earnest attempt in making the user identify a ‘bad design’ which acts as a culprit in manifold situations. The realization is thought provoking! Also, I liked the exploration of HCI and User Expperience (UX) career spectrum which gives a fair notion about the various associated sub disciplines. It was interesting to notice the variety of roles a designer can play under one single Design hat.

 

Thanks for stopping by and reading! 🙂

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